Friday, October 8, 2010

Day 1: Transfer across multiple systems and Game Design

I guess you know your in the right place when after the 3rd presenter your heart rate is still elevated and you’ve started filling that upper part of your note pad with your own ideas because the speakers have been influeincing your thoughts. Translation: the speakers for day 1 arrived and with some minor technical diffuclties…they delivered. After day 1, conversations among participaints continued after they had officially wrapped and although some participaints and S2S staff complained of that all to familiar brain swelling that occurs after a few rounds of strenuous thinking, there seemed to be two themes that emerged. The first and probably most obvious was that of transfer. Be it near or far transfere could be found in many of the conversations during the disccusion time on day 1. The second of these and arguably a concept that is intertwined, was that of considering systems levels approaches and using multiple midiums to not only reinforce but, in some cases set the stage for future learning. Not to be left out was our lone game designer whose very important comments about the "sloppy" use of the word fun in game design and also being aware of the natural learning that occurs in games did not go unheard.  Check out a few of the power points below...more to come as we receive them...
Formative Research as Game Design
View more presentations from jamonjanight.



No comments:

Post a Comment